
Course overview
How to Design Audio & Music Technology Systems
50 modules
·202 lessons
·—
Part 1
Part 2
Part 3
Part 4
Part 5
Part 6
Part 7
Part 8
Part 9
Part 10
Part 11
Part 12
Part 13
Part 14
Part 15
Part 16
Part 17
Step 1 Stability, Artifacts, and Quality
Part 18
Step 2 Synthesis Basics
Part 19
Step 2 Oscillators and Modulators
Part 20
Step 2 Sample-Based Instruments
Part 21
Step 2 Common Effects: EQ, Delay, Reverb
Part 22
Step 2 Modulation and Time-Based Effects
Part 23
Step 2 Distortion, Saturation, and Coloration
Part 24
Step 2 Designing Synths and Effect Chains
Part 25
Step 3 Spatial Hearing Basics (Conceptual)
Part 26
Step 3 Mono, Stereo, and Surround Layouts
Part 27
Step 3 Panning and Stereo Imaging
Part 28
Step 3 3D/Spatial Audio Concepts
Part 29
Step 3 Mixing and Gain Staging
Part 30
Step 3 Buses, Sends, and Submixes
Part 31
Step 3 Loudness, Mastering, and Delivery Formats (High-Level)
Part 32
Step 4 Real-Time Audio Constraints
Part 33
Step 4 Audio Devices and Drivers
Part 34
Step 4 Audio Graphs and Scheduling
Part 35
Step 4 Threading and Concurrency
Part 36
Step 4 Latency, Jitter, and Synchronization
Part 37
Step 4 Cross-Platform Audio Backends
Part 38
Step 5 Notes, Events, and Control Data
Part 39
Step 5 Musical Time vs Real Time
Part 40
Step 5 Sequencers and Pattern-Based Systems
Part 41
Step 5 Timeline-Based Arrangers and Clips
Part 42
Step 5 Synchronization Across Systems
Part 43
Step 5 Humanization, Groove, and Expressiveness
Part 44
Step 6 DAWs as Systems
Part 45
Step 6 Game and Interactive Audio Engines
Part 46
Step 6 Plugin Architectures and Extensibility
Part 47
Step 6 Asset Pipelines and Presets
Part 48
Step 6 Collaboration, Cloud, and Distribution
Part 49
Step 6 Observability and Reliability in Audio Systems
Part 50